Activision files a patent for AI-generated video game music

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  • It looks like Activision Blizzard is on to something special when it comes to video game music. The company has reportedly filed a patent for a dynamic AI-generated music system. This system is used in his Activision Blizzard video game to create a unique soundtrack for each player that changes based on the player’s actions, reactions and situations at a given point in time.

Activision Blizzard’s filing of the patent was discovered on the international patent watch website PatentScope, as reported by Exuter. Activision Blizzard has developed a technology that uses AI programming to create music based on player activity. A precise description of the system’s use and application follows.

This application describes a method and system for dynamically generating music clips for rendering on client devices in a multiplayer gaming network. Player data and event data are collected and categorized into two or more profiles. The music clip then identifies a mood based on one of two or more event profiles and one of two or more player profiles, and generates one or more segments of audio data based on the identified mood. Created by modulating musical elements.

This system allows Activision Blizzard to create a unique soundtrack for each player and react to in-game activity in real time. In Call of Duty, things can get more intense as players engage in combat. Crash Bandicoot can generate unique victory jingles as players complete levels or discover secrets. Activision Blizzard hopes to use this AI-generated music system primarily for multiplayer games. So we may see it in upcoming games like Diablo 4 and Modern Warfare 2.

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