But the big news is the release of Mod Tools for Halo 2 and Halo 3. You can download them now here and on Steam respectively. Unlike the Halo: CE tool, which can be purchased by anyone regardless of which game they own in the Master Chief Collection, access to the Halo 2 and 3 tools requires a license to require the base game in Steam.
Halo: The Master Chief Collection is now in its 8th (and final) season, with the long-awaited release of new mod tools for Halo 2 and Halo 3 (Halo: Combat Evolved tools have also been updated). Of course, Halo: Combat Evolved supported mods in his June. Steam’s new update makes some changes to “support both classic and remastered HUD elements”, but existing mods “must remain compatible”. Some bug fixes have been made.
As 343 Industries warns: “These are the tools which developers used or are using. They were originally developed with the expectation that a programmer was never too far away to fix or help someone work around an issue. They can be used in many ways, but not all workflows may work as expected on your machine.” Caveats aside, there`s still plenty of excitement around what fresh maps might pop up soon, and the prospect of custom-made co-op campaigns.
As 343 Industries, the developer, notes, these new mod tools are provided on an “as-is” basis, and with this initial incarnation, things likely won`t be perfect, and bugs could rear their heads as you might expect (the Halo: CE tools are still in an ongoing process of having bugs squashed, as mentioned above). The developer notes that there will be updates made to address any issues for the tools, and that it`ll be listening to player feedback, but that the support provided here won`t be to the same standard as that of the Master Chief Collection itself.