Starting from Lightfall, skill cooldowns will be longer and enemies will attack harder. Blackburn writes: “While we don’t want the entire game to feel like it’s 11 years old, we think these changes will help the enemy force patrolling Neomuna feel the danger and worth it.” your attention”. Also, it looks like Destiny 2 will move away from the power that has been at the heart of it since the original game launched in 2014. The cycle of increasing your Overall Strength by getting countless copies of the loot you already have will still work at the start of Lightfall, but the Power cap will not be increased during Abyss Season next. And by 2024, it could disappear altogether. “We believe there are major validity issues in Destiny 2 and how this prevents players from viewing some of our best content, so we wanted to make a major change to the system in the future. The Final Shape,” Blackburn wrote. Relief is in sight, but still far away.
Game director Joe Blackburn explained that and more in a 5,000-word blog post. It foresaw two upcoming changes aimed at simplifying many of Destiny 2’s tedious and unwieldy systems, as well as an ambitious philosophy for future sci-fi MMOs. Bungie has the noble goal of sparking the imagination of players and making Destiny more social, and wants to counter some of the recent feelings of player burnout by making the game simple. simpler and more unpredictable. And also more difficult.