Game developer SuperGaming chose Google Cloud to make its SuperPlatform live operations engine available to game developers around the world. This will enable game developers to create better games using the battle-tested cloud infrastructure that powers all SuperGaming efforts today.
These include his 1 billion+ downloads PAC-MAN across all storefronts and the multiplayer shooter MaskGun with over 65 million players. SuperPlatform runs on Google Cloud and allows game developers to manage live operations, matchmaking, player progress, player data, analytics, monetization systems, server scaling, sales and merchandising. It also integrates with popular game development platforms.
SuperGaming CEO and Co-Founder Roby John said: “This was created by game developers for game developers and after years of iterations, finesse and supporting popular games like PAC-MAN, we are excited to share it with more game developers. Google Cloud’s reach, technical expertise, and world-class infrastructure made it the obvious choice to partner with us to bring this to market.”
SuperPlatform is a SaaS (Software as a Service) and ISV (Independent Software Vendor) running on Google Cloud. This provides a secure, scalable and sustainable infrastructure that allows more game developers to access his SuperPlatform at scale. “Gaming is a big focus for Google Cloud. We are expanding our global investment in this space and look forward to the market response.
Additionally, his upcoming SuperGaming titles such as Indo-Futuristic Battle Royale, Indus and Tower Conquest Metaverse Edition will also run on Google Cloud.
Bikram Singh Bedi, General Manager of Google Cloud India, said: “Advancements like SuperPlatform are a welcome addition to our ever-evolving ecosystem. Google Cloud’s infrastructure, which enables developers to build at scale, and SuperGaming’s experience in gaming, allows us to deliver impact and innovation in real life. and we can see more games coming out of India.”