The first level of Remastered, a mysterious space station, is still a basic classroom. The first thing it teaches you is how to use Metroid Prime’s distinct locking system, which you’ll rely on throughout the game to defeat enemies and solve puzzles. 2002 was a pivotal time to demonstrate how a 2D series would play in 3D, and while most gamers today are probably more familiar with first-person shooters, the system does. Metroid Prime’s locking system is still different enough for me to appreciate the refresh.
I was overwhelmed by waves of nostalgia from the moment I started the game. The glitzy, electronic, and slightly spooky theme song is just as effective in setting the game’s tone as when I started playing. I first played Metroid Prime in 2002 on the GameCube. The same goes for the legendary main menu music, which is the next thing you hear, and the marching band plays moments before you finally take control of Samus, which is an excellent step for the band. parade. The first Metroid on the NES.
And in Remastered, those early moments can also teach you something new: the game’s awesome new dual-stick control system. move while doing so. The original version of the GameCube allowed you to pan and move with a single joystick, and while I remember it worked well back then, I’ve gotten more used to dual-stick shooters since then. (The remake has a classic control scheme that emulates the old fashioned. I tried it briefly, but I like the dual stick control much more.)
The space station also teaches you how to scan things, looking back it was a smart system. Yes, scanning forces you to slow down and investigate the places around you, but that’s what Metroid is. Metroid Prime is no ordinary shooter, and the mechanics help it redirect the brooding exploration of 2D games. You only need to scan a few things to really progress in the game, but taking the time to scan everything can give you a better picture of the environment and enemies around you. It helps you feel like you are exploring and discovering the mysterious places you visit instead of just switching from one enemy to another.