Ubisoft claims that delays and cancellations were caused by the company’s rush to complete too many games

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“If we look at 24 months, the number of games in the company that are being made in the company will be greatly reduced and that will give more space for all the games that we are developing. . That said, we know a lot of these games will also have post-launch content, and it will take some team and talent to actually create that content.”

“We canceled some games because we needed to make room for other games being developed within the company and that really helped all the other games that were doing well,” Guillemot said. “We now believe we have the right number of games, knowing we will be launching a lot of games in FY24, which will also make room for other games being developed by the company. develop.

Makes sense – if Ubisoft’s teams are scattered across multiple projects and many of them aren’t going well, it makes sense to cancel the ones that are going badly and move those teams go around supporting projects that look more promising. And the promise of more games over the next two years (Fiscal Year 24 begins in April this year) is certainly encouraging after a few years of relative drought from Ubisoft.

We already have an idea of ​​what will be released from Ubisoft from April 2023 to March 2024: Assassin’s Creed Mirage, Avatar: Frontiers of Pandora, Tom Clancy’s Rainbow Six Mobile, Tom Clancy’s The Division Resurgence, The Crew Motorfest and Skull and Bones (just released late Friday). We also know that Ubisoft has “another great game” in the works that has yet to be announced. Maybe we’ll see these and more at E3 2023, Ubisoft announced today that it will attend “if that happens” following reports that Nintendo, Sony, and Xbox will not be attending. exhibitors for the first physical E3 since 2019.

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