Facebook has struggled to grow the metaverse, but more than 73 million accounts have been created for Second Life so far and the number of active users hit 900,000 during the pandemic – 17 years after the game launched Virtual events typically include “live music concerts, trade shows, fan fiction conventions, book and poetry readings, college lectures, fashion shows and art exhibitions, ” said the company Vice in 2020.
In a YouTube video posted on Second Life Community Forum, the publisher detailed some details about the mobile app. It is built using Unity, primarily to make it easy to build and distribute games on iOS and Android phones/tablets. It also shows shots of characters and environments, as well as how Linden Labs will try to make it as close to the desktop game as possible.
Linden Labs was working on a VR version of the game called Sansar, but eventually stopped developing and selling the rights to it in 2020. The company said it did so to be “active,” and at the same time. Note that VR headset adoption is yet to come. as fast as he expected. Ultimately, the move to mobile makes sense, but whether people are still interested in Second Life after all this time remains to be seen.