Tech News Summary:
- Meta brings spatial video support to Quest headsets, challenging Apple’s Vision Pro headphones.
- The v62 software update will gradually roll out spatial video support for Quest 2, Quest 3, and Quest Pro owners starting February 7.
- The update also includes new pinch gestures, external gamepad support, improved Quest Link, and continuity features for VR apps.
Meta, formerly known as Facebook, has announced the launch of spatial video support for its Quest virtual reality headsets, in a move that is being seen as a direct response to Apple’s recent VR-related announcements.
The new feature will allow users to view 360-degree videos in a more immersive and interactive way, with the ability to move around and explore the content from different angles. This is an important step in making virtual reality experiences more realistic and engaging for users.
The timing of Meta’s announcement is noteworthy, as it comes just days after Apple unveiled its own VR headset, the Meta’s Spatial Video Support for Quest Headsets: The Ultimate Apple Strike Back, and an accompanying content creation platform called RealityKit. While Apple’s offering is targeted at developers and creators, Meta’s update to the Quest headsets aims to enhance the user experience for consumers.
With competition heating up in the virtual reality space, both companies are vying for a piece of the burgeoning market for immersive experiences. Meta’s spatial video support could give the Quest headsets an edge over Apple’s offerings, especially for consumers who prioritize content consumption and entertainment in VR.
In addition to spatial video support, Meta has also promised more updates and improvements for the Quest headsets in the near future, further solidifying its position as a leader in the VR space.
As the battle for dominance in the virtual reality market intensifies, it’s clear that both Meta and Apple are determined to push the boundaries of what’s possible in this emerging technology. Consumers can look forward to more exciting developments and innovations in the world of VR in the coming months.